Introduction to GPU Programming and Shaders with Unity3D
nor laber banner 23 - Introduction to GPU Programming and Shaders with Unity3D
nor laber 07 - Introduction to GPU Programming and Shaders with Unity3D

CTO of Pixel Wizards and computer engineer David Bilemdjian will be leading a learning lab on GPU programming and shaders with Unity3D.

During the lab, you’ll explore tools like Unity 3D and the C# programming language, as well as learn about 2D geometry and 2D transformation in game development. You’ll also elaborate on animated visuals, defining and coding your own artistic generative models.

Prerequisite: Game Development III or Programming III

To learn more about the schedule and apply click the button below.

You will need a computer and internet to participate in the lab.

Registration is closed

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