Build a SHMUP Game

In this lab, led by David Bilemdjian, Yerevan TUMOians learned how to create a space shooter in the classic Shoot ’Em Up genre using Unity3D and the C# programming language. They explored game design basics, created enemy waves and bullet hell–style shooting patterns, studied Transform and Rigidbody for dynamic in-game object movement, and added visual and sound effects to the game. In the end, they built a complete game in C# using game loops, optimization techniques, and modular design.

Ashot Nadaryan, 16
Avetiq Hovsepyan, 15

Babken Inants, 17
Edgar Ghazaryan, 15
Gor Papoyan, 15
Levon Mirzoyan, 15
Narek Vardanyan, 15

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