Aside from its more obvious uses in film visual effects and video games, 3D modeling plays an important role in advertising, architecture, medicine, jewelry, and product design. In the workshop, students learn the basics of 3D modeling: how to create hard-surface objects by manipulating polygons, edges, and vertices.
After passing all three levels, the students have a strong enough foundation to create just about any 3D model… yes, really, anything! They can use their newfound 3D modeling skills in 3D game design, animation, sculpting, medicine, science or just for fun.
The first level challenges students to work with new tools, but once they understand the basics of 3D, learning the rest gets a whole lot easier. You could say it’s a lot like riding a bike. A 3D bike that they design and develop themselves, that is. Because in level one, teens learn the ins and outs of Maya and work with quads (a mesh used in modeling) to create a 3D mini bike.
Students in level two get to bring their mini-bike models to life by painting on skins through a process called texturing. The best part is that students not only have the creative freedom to texture their bikes any way they choose, but also have the necessary skill set to do so. Workshop leaders are on hand to recommend color palettes and textures, helping students achieve their best results.
With this workshop, students complement what they learn in the field, like the important art of digital sculpting, with in-depth exploration of industry standards in order to fully understand all aspects of the world of 3D modeling. Starting with a collection of reference materials, students utilize time management skills and uncover new techniques in the production cycle that leads to the creation of full 3D model characters born from their imagination.