In the first level of 3D modeling, students begin to explore the basics of the field using Autodesk 3ds Max or Maya. The teens focus primarily on creating hard surface models for game engines.
The second level of 3D modeling is spent studying digital sculpting using ZBrush with the goal of creating characters and creatures. The teens also learn to optimize their characters for game engines and prepare the model for the UV’s and texturing stage.
The TUMOians unwrap and add texture to the model they created in level two of 3D modeling. They also learn to draw on textures and generate them from models, e.g. normal maps, displacement and cavity. After texturing, the teens learn to use the textures to shade their characters with Marmoset Toolbag; this will be their final result.