Title Graphic Education Program ENG - Education Program

The TUMO learning program is made up of self-learning activities, workshops and project labs around 14 learning targets. Teens combine these into personal learning paths that adapt to their evolving preferences and rate of progress.

Animation icon - Education Program

Animation

GAME DEV icon 3 - Education Program

Game Development

Film icon - Education Program

Filmmaking

Web Design icon - Education Program

Web Development

Music icon - Education Program

Music

Writing icon - Education Program

Writing

Drawing icon - Education Program

Drawing

c  users hovok downloads focusareas14 12 - Education Program

Graphic Design

3D Modeling icon - Education Program

3D Modeling

Programming icon - Education Program

Programming

Robotics icon - Education Program

Robotics

Motion Graphics icon - Education Program

Motion Graphics

Photo icon - Education Program

Photography

New Media icon - Education Program

New Media

Self-Learning

Self-learning activities are short, interactive exercises designed to inspire and build up skills. Coaches help with activities by getting learners unstuck, advising, and providing encouragement. There are hundreds of activities to choose from, and most are prerequisites that lead to workshops in each learning target.

Workshops

Workshops are led by specialists across TUMO’s 14 learning targets. They range from beginner to advanced and culminate in individual or team projects. Each project is published to the participant’s portfolio and is sometimes submitted to competitions and festivals, or published online and on app stores.

Project Labs

Project Labs are offered on an ad hoc basis by top technology and design professionals from around the world. Over 100 of these instructors come to TUMO every year to lead advanced labs and to work with TUMO teens on real life projects. Labs can last anywhere from a couple of weeks to several months.If you are interested in leading a lab and sharing your experience with TUMO students, click here.

Path ENG 1 - Education Program

The TUMO path

TUMO’s innovative Path application combines activities, workshops and labs into a personal learning plan. The learning plan is a constantly evolving timeline that can span two or more years. It suggests the best route for each learner to take through the TUMO program, and dynamically adapts to their pace and preferences over time. As teens progress through the timeline, completing projects and leveling up, they build up a portfolio of results that becomes their living diploma.

part one arm4 - Education Program