Language models and other generative AI are forcing educators to rethink both what and how we should be teaching.

The AI and Education symposium will bring together international experts and practitioners to think about the impact of AI in schools, universities, informal education, and EdTech.

Fundamental questions

How can we use AI to assist educators? How should curricula and methods evolve? Will the way we teach computer science and machine learning itself change? How can we prepare the next generation for the uncertain future of work? And what is the right approach to AI literacy in a technology landspace that is still in constant flux?

Workshops & master classes

Industry specialists will offer workshops and master classes on the latest generative AI tools and resources, the most important emerging technologies and trends, and leading examples of AI in education. We will cover underlying technologies and techniques and discuss key products and services. We will also talk about ethical, philosophical, and security aspects that are particularly relevant to educators and learners.

Format

The symposium will have a hybrid in-person and online format, with organizers, panel moderators and workshop leaders participating in person at the TUMO center in Armenia, and keynote speakers and panelists joining online form around the world.

Program

Panels will cover four key topics:

  • Disrupting the classroom: AI applied to teaching and learning
  • Working in the future: How AI is changing what skills matter and tomorrow's jobs
  • Learning machine learning: Whether and how ML and CS education need to evolve
  • Lifelong AI: AI literacy, ethics, justice, and social issues

Keynote Speakers and Panelists

Emma Brunskill

Emma Brunskill is a member of the Stanford AI Lab and works on systems that can learn from minimal data to make quality decisions — particularly in healthcare and education. She is a professor at Stanford University and previously taught at Carnegie Mellon. Emma holds degrees from MIT, University of Oxford, and University of Washington, and is a member of the Khan Academy Research Advisory Board. She also holds influential roles in organizations such as the International Machine Learning Society and the Stanford Faculty Women's Forum Steering Committee.

Cynthia Breazeal

Cynthia Breazeal is a professor of media arts and sciences at MIT, where she founded and directs the Personal Robots group at the MIT Media Lab. She is a leading figure in social robotics and human-robot interaction and author of the pioneering book Designing Sociable Robots. She serves as MIT's Dean for Digital Learning and Director of the MIT-wide Initiative on Responsible AI for Social Empowerment and Education. Breazeal's work focuses on the long-term impact of social robots in daily life applied to areas such as education and health.

Jacob Klein

Jacob Klein is an edtech strategist, product advisor and instructional design expert. He holds an MA in Learning Design and Technology from the Stanford Graduate School of Education and has co-founded and held key positions in education ventures including Motion Math, Curriculum Associates and Oko Labs. He recently co-authored a Map of AI for Education, providing a comprehensive overview of applications ranging from teacher support to social tools for learning.

Soh Yeong Roh

Soh Yeong Roh is a pioneer of the new media art scene in South Korea. She founded the Art Center Nabi in Seoul, where she organized multiple exhibitions and research projects at the intersection of robotics and the arts. Her trailblazing project My Fair Robot presented research on social robotics at the Future Fest event organized by NESTA, the UK National Endowment for Science, Technology and the Arts. Soh Yeong Roh holds a Master of Education degree from Stanford University.

Aaron Rasmussen

Aaron Rasmussen is a cofounder of MasterClass, a leading online education platform where students access expert tutorials and lectures, and founder of Outlier.org, a university level education platform that offers online courses for college credit. Prior to his work in education, Rasmussen was an innovative game designer. At the beginning of his career, he created BlindSide, an audio adventure game “set in a fully-immersive 3D world you’ll never see.” It was inspired by his temporary blindness caused by a high school chemistry class explosion.

Call for
presentations

We invite submissions for presentations on topics including but not limited to:

  • The use of AI to assist in teaching and learning
  • The evolution of curricula in light of AI developments
  • Changes in how we teach coding, CS and ML
  • Skills training for the job markets of the future
  • The use and potential of AI in education technology
  • Surveys or demonstrations of generative AI tools & techniques
  • Approaches to teaching AI literacy, ethics & security

Share your contribution by filling out the submission form below.